![]() ![]() You can also add additional objects to the mod, by copying the example of sample_object and the decorative object. You can also do this with the decorative object that the carpenter makes, so that the carpenter will make your decorative object, instead of the default one. Once you've named your new object sample_object.qb and copied it into the folder over the existing sample_object.qb file, you can use debugtool clone stamper to see the object in the world as described above. There are other modeling programs out there experiment to find one you like.) (To create a stonehearth model, you want a voxel editing program, like Qubicle Constructor, by Minddesk that can save things in the. As far as mods and value: either the base game alone will feel like a steal at full price or no amount of discount or mods will make Stonehearth a worthwhile purchase. The simplest way is to replace the sample object's model file (startermod_basic/entities/sample_object/sample_object.qb) with your own model. Now that you've seen what the startermod_basic adds to the game, you are now ready to use this mod to add your own objects to Stonehearth. Debugtool's clone stamper tool should put a Sample Object into the world. ![]() Press and then click somewhere on the ground of the game. To see startermod_basic's Sample Object, click the stamp icon/tool, and type: Debugtools will put a few icons in the upper right corner of your stonehearth game when you next open it. (Make sure the folder is named debugtools, not debugtools_master). In order to even see it (as it does not participate in any recipes), you must also download the debugtools mod ( ) and install it into the mods folder, again as a peer to stonehearth.smod and radiant.smod. This object is so basic that it has almost no use in the game. Startermod_basic also adds a "Sample Object" to the world. The Sample Recipe creates a decorative object you can then place in the world. You should see a "Sample Recipe" in his recipe list under the "furniture" category. The mod adds two new objects to the world, and a new recipe to the carpenter, so that you can see at least one of the objects in the world.īefore digging into the mod files, start up a game of Stonehearth and make a carpenter. Inside the startermod_basic folder, you should see a manifest.json file, and 2 folders, one called entities and one called recipes. Make sure the folder is named startermod_basic, not startermod_basic-master. Unzip to your stonehearth mods directory, as a peer to stonehearth.smod and radiant.smod. Each banner has their advantages and help shape what kind of village you end up with. Buildings give shelter to heartlings, making them happier, and increases your town worth, attracting more villagers to your town. Twitch.A most basic starter mod to get you going! Make a simple square house with a floor, a roof, a door and two windows.There is also an official Stonehearth modding guide, which currently covers the very basics, but is planned to be expanded with in-depth tutorials and a scripting reference. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. Do lay among them, which, when Rosamond spread If the table is of any value, we must. This is the easiest way to mod the game, as it requires only to like the mod in the workshop and boot the game to have it added.Ī simple mod can be created in only a few minutes, although more complex ones may take significantly longer. There was colored, and that is all I can say about it. Be careful to know what mods you place in each savefile, as some can break your game if removed mid-playthrough.Īs of April 2018, mods can be downloaded through the Steam workshop. You can choose to activate them or not for your games. Once you have placed the mod into this folder, all you need to do is start the game. If you have installed via Steam, then the mods folder will be at C:\Program Files (x86)\Steam\SteamApps\common\Stonehearth\mods. If you installed through Humble Bundle, this will normally be at C:\Program Files (x86)\Stonehearth\mods. Once downloaded, place the file into the "mods" folder of your Stonehearth installation. This is a compressed file that contains everything the mod needs to function. When you download a new mod, it is usually in the form of a ".smod" file. As of April 2018, Steam players can also find mods on the Steam Workshop. This list may not always be completely up to date, however. Mods can be downloaded from the official Stonehearth Discourse, or a list of mods can be found here on this wiki. ![]()
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